Great resources for teachers who want to put some extra fun into ICT/Computing lessons. It's very much a work in progress so check back regularly to see what's new. And many thanks in advance for leaving positive feedback if you enjoyed using a resource.
Great resources for teachers who want to put some extra fun into ICT/Computing lessons. It's very much a work in progress so check back regularly to see what's new. And many thanks in advance for leaving positive feedback if you enjoyed using a resource.
This free resource consists of two PowerPoint presentations; one for the teacher and the other for students. There are three student activities relating to programming constructs (sequence, selection and iteration), developing flowcharts, and identifying programming constructs in pseudocode. Only the teacher PowerPoint contains the answers. There is also a link to a programming construct quiz (on 101 Computing) which can be used as a plenary, and a Python programming challenge for students who already are some programming experience. Please leave positive feedback if you enjoyed using this resource.
Title: Computer Hardware Components
Level: KS4–KS5 (Y11–Y13)
Duration: 50 mins - 1 hour
Applications: PowerPoint, Word
Materials: Old computer components (e.g. RAM, CPU etc) required for Part 1 of worksheet.
Description: A solid introductory lesson to BTEC IT Unit 2: Computer Systems. Includes a presentation with quizzes, a tutorial worksheet (contains answers on page 2), and a lesson plan. Please leave positive feedback if you enjoyed using this resource.
Resources to support a practical activity where students dismantle desktop units and identify the computer hardware components within (allow one hour). You will need enough desktop computers (and screwdrivers) so that ideally students are working in groups no larger than four. You will need to label six components inside the computers (A to F), beforehand. This resource includes a short presentation to introduce the task, a worksheet sheet for students to complete, and some extension activities for those who finish first. Computers must NOT be connected to the mains power supply under any circumstances! By using this resource you accept that it is wholly your responsibility to ensure the activity is run safely, and you do so entirely at your own risk.
A short presentation and starter activity to teach students behaviour expectations in ICT and Computing classes. Starts with some general school rules then introduces those specific to the ICT classroom. Includes a 'spot the hazard' activity, a teacher's pledge to students, and instructions to help them get set up on the school network. Edit to meet your own requirements, and allow about 15-20 minutes. If you enjoyed using this activity then please leave positive feedback.
Title: Keyboard Shortcuts Quiz
Level: KS3–KS4 (Y8–Y12)
Duration: 5 – 10 mins
Applications: PowerPoint
Description: A colourful quiz on the common keyboards short-cuts used in most programs, which can be used as either a starter or plenary activity. Learning the most commonly-used keyboard short-cuts can be an invaluable time-saver in ICT/Computing class. Either split students into two teams first, or just use it as a quick revision test. Award one point for orange questions and two points for blue questions, giving a maximum of 20 points in total.
Title: Drawing Tools and Formatting Fun
Level: KS2–KS3 (Y6–Y9)
Duration: 45 mins - 1 hour
Applications: Photoshop, PowerPoint
Description: Students learn in a fun way how to use drawing tools etc. in Microsoft Word and how to insert a footer into a word document, by recreating a variety of features from scratch. Handy hints are given in the tutorial to get students started. Teachers; give students a printed copy of the tutorial (in colour) or a copy in PDF format – or simply display it on your projector. DON'T give students a copy in Word format as this would clearly defeat the object of the tutorial!
Title: PowerPoint – Creating Effective Animations
Level: KS2-KS3 (Y6-Y9)
Duration: 50 mins – 1 hour
Applications: PowerPoint
Description: For everyone who wants to see an end to 'Death by PowerPoint!' A fun, interactive tutorial teaching students how to create effective animations in PowerPoint that grab the audience's attention, without looking silly or 'over the top'. Students are required to re-create a series of animations of increasing technical difficulty. There is also a short tutorial on the last slide for students to complete which could be incorporated easily into a lesson plenary.
Title: Photoshop Keyboard Shortcuts Quiz
Level: KS3–KS4 (Y8–Y12)
Duration: 5 – 10 mins
Applications: PowerPoint
Description: A colourful quiz on Photoshop short-cuts which can be used as either a starter or plenary activity. With Photoshop’s extensive menu system learning the most commonly-used keyboard short-cuts can be an invaluable time-saver in class. Either split students into two teams first, or just use it as a quick revision test. Award one point for light-coloured questions and two points for dark questions, giving a maximum of 20 points in total.
Fun PowerPoint starter activity to coincide with Euro 2016.
Instructions: Run the presentation and listen to the voice-over. Add the correct animation to each object, and then use the Animation Pane to change timings so they coincide with the commentary. Completed version also included for teacher.
Note: Headphones are required for this activity.
An engaging tutorial to get students interested in programming using the excellent programming interface on the Khan Academy website. You are highly recommended to complete some of the basics tutorials with your students before attempting to use this resource.
There are teacher and student versions of the activity included. (The teacher version has answers to the questions). There is also the code included (text files) to create the rolling ball animation and the extension activity.
Please leave feedback and a positive rating if you enjoyed using this resource.
Title: Scratch – Shark Attack!
Level: KS3 (Y7-Y9)
Duration: 1 – 1.5 hours (allow one or two lessons)
Applications: Scratch 2, MS Word, Acrobat Reader
Description: An engaging activity for students with some Scratch experience. The tutorial includes as step-by-step worksheet to create a tank of animated sharks, from which students carry on to develop their own 'shark game'. Some completed games are included for inspiration. The tutorial also contains a numeracy element, as students develop an understanding of the x/y coordinates used in Scratch. Please leave positive feedback if your students enjoyed using this resource.
Title: The Mystery Sign!
Level: KS3–KS4 (Y9–Y11)
Duration: 40-45 mins
Applications: Photoshop, PowerPoint
Description: A fun, step-by-step tutorial to design a realistic neon sign in Photoshop. Students will learn to use the pen tool, quick selection and inverse selection to control image selection. They will also learn to use the clone stamp tool, and how to transform the skew and perspective of an image to make it look realistic. The original image for the tutorial is embedded into the PowerPoint file, and this should be used in conjunction with the tutorial sheet (Word document) to deliver the lesson effectively.
Title: Cartoon Fruit
Level: KS3–KS4 (Y8–Y10)
Duration: 1 hour
Applications: Photoshop, PowerPoint
Description: A fun, step-by-step tutorial to create a ‘fruit person’ using multiple layers and effects. Students will also learn to use the pen tool, magic wand, quick selection and inverse selection to control image selection and manipulation. All the resources for the tutorial are embedded into the PowerPoint file and this should be used in conjunction with the tutorial sheet (Word document) to deliver the lesson effectively.
Title: Dog on the moon
Level: KS2-3 (Y6-Y9)
Duration: 45 min – 1 hour
Applications: Photoshop, PowerPoint
Description: A fun, step-by-step tutorial in a single PowerPoint file (includes required images), introducing students to the most commonly-used Photoshop tools (cut, paste, selection, transform etc.) by realistically superimposing an image of a dog on the Moon.
Title: Scratch – Introduction to Computing using the IF Statement
Level: KS3 (Y7-Y9)
Duration: 40 mins
Applications: PowerPoint, Scratch
Description: A fun introduction to programming in Scratch for students of varying ability. Students are introduced to the concept of processes, decision and loops using IF statements to simulate a ball rolling down a hill in Scratch. Whilst the program itself is straightforward, the tutorial is designed to get students thinking about the steps required to solve real-world problems through the development of algorithms/flowcharts, leading to program implementation. There is also a short tutorial on the last slide for students to complete which could be incorporated easily into a lesson plenary.
Title: Cool Logo Text
Level: KS3–KS5 (Y9–Y12)
Duration: 30 - 45 mins
Applications: Photoshop, PowerPoint
Description: A fun, step-by-step tutorial to create ‘designer text’ ideal for logos, websites, and advertising banners. Students will learn to apply the stroke effect to a multi-layered image, and then use another image to create a clipping mask. The images required for the tutorial are embedded into the PowerPoint file, and this should be used in conjunction with the tutorial sheet (Word document) to deliver the lesson effectively.
Title: Text Effects
Level: KS3–KS4 (Y8–Y10)
Duration: 30 - 40 mins
Applications: Photoshop, PowerPoint
A step-by-step tutorial introducing students to the idea of using Photoshop to design creative text for logos, banners etc. Starts with changing the brightness of an image to create 4 regions of different contrast, and then uses the Photoshop fx menu to add different effects to each eponymous description. The tutorial also has a small numeracy element as students must calculate the correct size for each region (i.e. 150 x 800 pixels).
A fantastic KS3 resource for students and teachers who simply want to know... "How do I do that in Scratch?!"
Can be used either as the basis for a lesson or as an invaluable reference source for students when they create their own projects. Includes a lazer-firing rocket ship, a mouse-controlled canon, a gliding multi-coloured monster, an exploding alien ship, and much much more! Spark your students imagination by showing them how easy it is to create great effects in Scratch. There is also a worksheet to test your students understanding of each feature. All sounds and graphics used are included in a separate .zip file.
Title: Scratch – Ultimate Space Game
Level: KS3 (Y7-Y9)
Duration: 1 – 1.5 hours (allow two lessons)
Applications: Scratch 1.4, MS Word
Description: A challenging and fun tutorial enabling students to create an exciting arcade-style Space Game using Scratch. All sprites, sounds, and background images are already pre-loaded into the Scratch (.sb) file provided*, allowing students to add scripts to provide functionality. On completion there is a worksheet to assess students’ understanding of the programming techniques involved, by ‘reverse engineering’ the game. The tutorial also contains a numeracy element, as students develop an understanding of the x/y coordinates used in Scratch. Please leave positive feedback if you enjoyed using this resource.
*Please note that the Scratch (.sb) file is embedded in the Word document provided because uploads of this file type are unsupported by TES.
Save nearly 40% on the individually-listed price with this 5 x Scratch Programming tutorials bundle! Please see individual listings for full details of each tutorial. Titles included;
How do I do THAT in Scratch??!
Scratch - Game Review Activity
Scratch - Shark Attack! …What happens next?!
Scratch - Ultimate Space Game
Scratch - Introduction to Computing using the IF Statement.